Skull Island

This is an environment/cinematic i did as the final project at the M3DS Academy for 3D and Games. I used Unreal Engine 5 as the render engine, the sky is Ultra Dynamic Sky and used EasyFog from William Faucher. I did the color grade and the bloom/grain in DaVinci Resolve.

Huge thanks to Joel Renker for the amazing soundtrack that brought the whole project to the next level.