Finally finished this environment! Took me roughly 2 weeks to model, texture and render everything. I wanted to add a personal touch to the scene so I added some drawings I have done over a year or so. I wanted to model an Enigma and encrypt some text so that's exactly what i did. The main goal for this one was to get the reflection of a graphite on paper has in real life and i love how that turned out. I took a bunch of photos from the drawings and i just inverted it and crunched the blacks so i can use it as a roughness map.
Everything was modeled in Blender, UV unwrapped in Autodesk Maya, textured in Adobe Substance 3D and rendered with Unreal Engine. I used some decals from Fab Quixel to add some dust and scratch marks on the floor.
Hope you like it!